Welcome to our Resources Page! Woodbury has many programs available to students for school and home use. On this page are programs your child has access to at home. Please note that not every program is appropriate for every grade level and each child. If you are not sure which programs are best for your child, please contact your child's homeroom teacher. Our goal is to meet the needs of each child and these programs are some of the resources we offer students for supplemental support, as well as an additional challenge.
|Brain POP||ST Math|
|Brain POP Jr.||Accelerated Reader|
|Brain POP ESL||Ten Marks|
|Thinking Maps||Typing Websites|
|Vocabulary Spelling City||Khan Academy|
|First in Math||Person OLE|
Learn Computer Programming for Free on CodeCademy
This website is great for beginners with limited or no programming experience.
See if programming is for you!
**I recommend starting HTML & CSS for beginners, it's a great introduction and will help develop a certain 'structure' mindset that will be needed for other languages.
ST Math Video Help for Students/Parents
The Secret Annex of Anne Frank
What it is: The Secret Annex lets students travel back in time to Anne Frank’s hiding place. Students can explore Anne’s house in a super cool 3D interactive environment. The Secret Annex gives students an authentic feel for the place where Anne wrote her diary while listening to stories of everyone who lived in the hiding place. In addition to the 3D hiding place, students can review historical archive material about the war and view unique TV broadcasts where memories are shared.
How to integrate The Secret Annex into the classroom: The Secret Annex is about the closest students can come to traveling through time and experiencing the hiding place. The site is incredible in its attention to detail. Each room can be explored with narration describing the room. The Secret Annex is an excellent addition to any classroom studying World War II, reading the Diary of Anne Frank or studying Nazi Germany.
Explore the Secret Annex as a class using an interactive whiteboard or projector-connected computer for a virtual field trip. After exploring as a class, allow students to dig deeper into the site learning about all of the guests of the hiding place on classroom computers or in a computer lab setting.
If you are reading the Diary of Anne Frank as a class, use the Secret Annex as a support tool and visual aid so students can picture where Anne composed her diary. The site does a fantastic job of capturing the feelings of fear, hope, anxiety and relief.
Ask students to imagine that they were hiding in the hideaway. Use The Secret Annex as a writing prompt for students to explore the feelings, attitudes and observations in diary or journal form.
Tips: Be sure to visit the “This Site” page where you will find more historical information about Anne Frank, a timeline of Anne’s life, student guides to help students who are learning about World War II and teaching materials from the Anne Frank House.
What it is: Wonderville is a place where your students can explore science in a fun, interactive environment. Wonderville has science games, interactive activities, printable activities, science works videos, ever wonders (fun facts), and downloads. Topics covered include photosynthesis, energy, fossils, forces, weather, basic physics, robots, moon phases, water treatment, levers and much more! This website is best for 3rd-8th grade. Most of the activities are a little difficult for 2nd grade.
How to integrate Wonderville into your science curriculum: Wonderville is a wonderful way to introduce an activity or as a culminating activity. In the one or two computer classroom, set it up as an experiment station. In a computer lab or mobile lab setting, all students can complete experiments together. Use the free printable activities to enhance your current science curriculum. Students will love this hands on approach to science!
Tips: Bookmark www.wonderville.ca for quick access. There are two options on the site,Wonderville, and Wonderville 3-D. Unless you have an incredibly fast T1 line, stick to Wonderville. Wonderville 3-D is generally VERY slow running, especially when multiple students are trying to access it at once in a lab setting. Invite students to play the 3-D version at home.
The Scale of Life
What it is: The Scale of Life is flash based, and shows the size of objects relative to other objects. Along the bottom of the site is a slider that lets students zoom in or out in size to see things relative to each other. Students can get as small as 0.0000000001 yoctometers(whatever that is ) to as large as size of the known universe.
How to integrate The Scale of Life into the classroom: The Scale of Life is a neat way for students to explore size, science and math. Students can examine the scale of objects compared to other objects and make observations about size and purpose of the object in the universe. This would be a fun site to explore as a class using a projector-connected computer or interactive whiteboard. As a class, students could adjust the scale and discuss size and purpose of the objects. Split students into teams to choose a different scale to learn about. Students can learn more about the items that are in the size range to share back with the class.
The Scale of Life could be a fantastic site for students learning about exponents and scientific notation. Visual students will appreciate that they can see what these big (and small) numbers are representing.
BBC History of the World
What it is: The BBC is full of fantastic resources for learning. Recently, I came across the British Museum’s History of the World. It is WAY cool! This is like a fantastic virtual museum collection that makes it possible for students to see primary sources up close. Each piece in the collection adds a little bit to the story of the history of the world. The objects in the collection each have a quick overview about the piece, and the option of delving in deeper and learning more. Objects can be filtered by location, theme, culture, size, color, material, contributor and BBC area. This is a really neat way to view and explore world history. SO much better than the dry textbook fact collection that I had.
How to integrate BBC History of the World into the classroom: The BBC History of the World collection is a great way for students to explore and engage history. Being able to go through the objects and primary sources connects them to story and people from another time in a way a textbook just can’t touch. This is a fantastic place for students to begin an exploration of history; to find an object that “speaks” to them and learn more about the object and the people who created the object. This site gives students the opportunity to engage history.
Instead of starting a history course chronologically, let students select an object or piece from the collection that interests them. Let them learn more about the object, the people and the time period that the object was created in.
Let them teach others about the object and its importance. How was it that this object was so well preserved? What does it tell us about that period? What stories does it tell? Give students creative license to do this. Do they want to make it a creative writing piece where the object is personified?
Do they want to write a letter as if they were from that period of time explaining the object? Whatever they do, place the object, along with the others chosen by the class, on a timeline so that students can get a sense for where their object falls in history.
Let the kids teach each other and explain why they chose the object they did. Not only will kids be exploring world history, they will be learning something about each other.
Create a time traveling team as a class; these are the characters that visit the time period where they find the objects that they have chosen from the BBC History of the world site. Write the beginning and ending of the story as a whole class. Each student can be responsible for writing their own “chapter” where the time traveling team visits their time period.
Tips: At the bottom of the window, you will see a back and forward arrow. This lets students time travel.
Air Pano, Aerial Panoramas
What it is: AirPanois a Moscow based non-commercial group of photo enthusiasts,
dedicated to creating hi-resolution aerial panoramas
They have already made over 500 panoramas showing over 100 amazing locations of the world, which you can view on the website. AirPano.com features the largest number of panoramas in the world. All the panoramas are of the highest artistic and technical
There are approx 140 locations available on the site and more are added daily.
ACEville Civil Engineering
What it is: ASCEville is a good place for students to try their hand at civil engineering through online games, offline activities, videos, and contests. In ASCEville, students can explore civil engineering history and where civil engineering is found in our daily lives. Online resources for kindergarten through 12th grade will help you find just the right activity for your classroom!
How to integrate ASCEville into the classroom: ASCEville is easy to use in any classroom. With activity ideas and games for every age level, this is an easy site to use and integrate into the math or science class seamlessly. Students will appreciate the hands-on nature of the site, and the ability to see what all of that math they are learning gets applied to. The activities on ASCEville will give your students a tangible connection point to math and science concepts that they are learning.
Create a mini engineering fair in your classroom. Invite each student to independently choose an offline activity in the Just for Fun section of the site. Students can choose to build a gumdrop dome, build a globe-shaped clubhouse, stack a tower of cups, test out pressure on paper, design a paper table, build a high-rise tower, or build a paper bridge. Students should approach each activity expecting failure (love that!). Ask your students to record their successes and failures as they build through drawings, pictures, and notes. What tweaks made a difference? Why? On the day of the “fair” students can set up their final projects and include a small collection of observations they made and their pictures/notes along the way. Ask students to share with each other the challenges they faced, what they tried, and if they were able to overcome the challenge.
This site is a great resource for students inquiring into civil engineering, how buildings and cities are designed and built, or how engineering can be used to keep us safe during natural disasters. There is enough information on the site to spark new lines of inquiry and some great ways for students to use design thinking to further explore engineering concepts.
Algebra In The Real World
What it is: Algebra in the Real World has mini documentary type films that show the ways that Algebra is used in a variety of jobs and real world scenarios. Movies include:
- Aquarium makers
- Backpack designers
- Designing stronger skateboards
- Engineering faster bikes
- First one in the ball park
- The forester
- Landscape architects
- The Lundberg farms
- Maglev trains
- Reliable Robots
- Roller Coasters
- Saving the bald eagle
- Solar power
- Structural engineering
- The surface of Mars
- Testing the robotic hand
- The wind business
How to integrate Algebra in the Real World movies into the classroom: These videos would be great to share with a whole class as the algebra topic connected with the video is introduced, at the beginning of the school year, or based on student interest level. Use as an end of the year cap to connect what has been learned throughout the year with the use post classroom.
What it is:
Admongo is a website from the FTC all about advertising. The site aims to improve “advertisement literacy” by raising awareness of advertising and marketing messages, fostering critical thinking skills to help students analyze and interpret messages in advertising and demonstrate the benefits of being an informed consumer. These concepts are introduced in the form of a game. Students get an “aducation” by playing a game where they are introduced to the world of advertising. Students create a character, game name and password. As students play they collect advertisements, watch videos about the different kinds of advertisements and are asked to think about the advertisement and how it is used. Students are asked who the target audience of the advertisement is, who created the ad, what is the ad saying, what does the ad want them to do.
How to integrate Admongo into the classroom:
Advertising is all around us, Admongo helps students identify the ads that they are surrounded by every day and prompts them to think deeply about the purpose and aim of advertising. If I was a classroom teacher I would like to have students to consider both sides of advertising. First, what does it mean to be a consumer and how does advertising play into that? Second, how would you create an advertisement that reaches a target audience? Advertising asks students to carefully consider their audience, the objective, and the tools that they use to spread a message. You can also tie advertising to history by asking students to look at World War II posters for example. Students can analyze the purpose of the poster, the call to action, the colors used, the intended audience and the message being “sold”. Students will need to do some digging to find out why the posters were successful and what events were occurring that made the posters necessary. After students explore actual World War II posters, they can plan and create their own.
There are so many places to go with an advertising unit and Admongo is a great starting point. Students can go through the game independently on computers or use an interactive whiteboard/projector-connected computer to take turns navigating through the game. Stop and discuss each question that pops up as a class.
Tips: Be sure to check out the “Teacher” section for lesson plans, print materials and videos.
What it is: The Adjective Detective is a fun way for your students to learn more about adjectives, superlative adjectives, and comparative adjectives. This interactive learning module, game, and quiz comes from the Children’s University of Manchester site (I have written about it before here). The Adjective Detecive offers students a in-depth, interactive mini lesson on adjectives, superlative adjectives, and comparative adjectives. After students work their way through the lessons, they can play an adjective game as a detective. They must hunt down adjectives in the sentence by clicking on it with their magnifying glass. Students recieve immediate feedback on their answer. When they are finished playing the game, students can answer multiple choice questions about adjectives in an online quiz.
How to integrate Adjective Detective into the classroom: Use the Adjective Detective mini-lessons to teach your whole class about adjectives. Put the site up on your interactive whiteboard or projector and discuss the different kinds of adjectives with your students. The site could also be used for self guided learning as a computer center in the classroom or individually in the lab setting. After students complete the mini lessons, encourage them to play the adjective detective game. Students can play “detective”, hunting down adjectives in sentences. You could send students to the classroom computers as a grammar center where the students become “detectives” and jot down their adjective clues while they are at the center. The multiple choice quiz lends itself nicely to assessing understanding with clickers (student response systems). The quiz can also be taken individually on the classroom computers.